Do Slot Machined Read Dollar Serial Numbers

Most people look at the vast array of casino slot machines and assume they are all alike. They see a handle, a coin slot, flashing lights and figure one is as good as another. However, in making this assumption, they fail to see a lot of valuable information to help determine if they should play a particular slot machine.

  1. Do Slot Machined Read Dollar Serial Numbers List
  2. Do Slot Machined Read Dollar Serial Numbers Lookup

Slot machines are disappearing at an alarming rate from the floors of commercial UScasinos. That’s according to a recent report by Deutsche Bank analysts Carlo Santarelli and Danny Valoy.

Deutsche’s analysis of 12 US casino companies that operate a total of 120 properties shows a 21 percent decline in the number of slot machines since 2007. This amounts to an aggregate loss of 43,400 machines.

The decline isn’t because of an outlier or two: “All 12 operators in our analysis have culled their floors,” read the report. It concludes, “We believe this trend is likely to continue into the foreseeable future as operators shift financial resources to other amenities and continue to seek efficiency on floors.”

The 12 casino operators on which the report based its findings are:

  • Ameristar Legacy Assets
  • Isle of Capri Legacy Assets
  • Eldorado Resorts
  • Pinnacle Entertainment
  • Boyd Gaming & Peninsula Assets
  • Las Vegas Sands
  • Mohegan Tribal Gaming
  • MGM International Resorts
  • Penn National Gaming/GLPI
  • Red Rock Resorts
  • Wynn Resorts

What’s replacing slot machines?

Not too long ago, it was slot machines that were replacing other games (poker rooms in particular) or underperforming amenities on casino floors. Slots were seen as casinos’ best square-footage bang for their buck.

This is no longer the case, for two reasons:

  1. Gaming habits are changing, particularly among millennials
  2. Casinos are realizing better revenue streams from other, non-gaming sources

Gaming habits are changing

A new generation of casino-goers are shunning slot machines. That has the industry scrambling to design slots and/or games. But when you consider the number of first-time visitors to Las Vegas is growing and the average age of visitors is decreasing, it’s clear that attracting millennials isn’t the problem.

Despite higher visitation, millennials simply aren’t gambling. But then again, this age bracket was never going to producemuch in the way of gaming revenue. Even if they do develop millennial-friendly slot machines, the number of slots on the casino floor is unlikely to increase. Casinos have found they can make as much or more money from non-gambling visitors.

Non-gaming margins are higher

Machine

Beginning with Steve Wynn’s shift to destination resorts when he built the Mirage — and later Bellagio, Wynn, and Encore — the industry has been increasingly pivoting toward non-gaming revenue with higher margins — hotel rooms, food, nightclubs, and other forms of entertainment.

Casinos are no longer giving these things away as comps to lure in gaming dollars. Instead, they’re charging a premium for them because of the experience that accompanies a trip to a true resort casino. At some point, this change might reach a complete role reversal, with gaming being the comp to lure people to the hotels, shops, and entertainment venues offered at luxury casinos.

Do Slot Machined Read Dollar Serial Numbers List

As I noted in a recent column, “Casinos have long undervalued their hotels and amenities. They used to give them away as door prizes to anyone who set foot on the casino floor.”

But as it turns out, it’s the amenities and the four-star hotel experience that makes people want to part with their hard-earned dollars. This is particularly true among the younger visitors, who prefer to gamble at their convenience (online or at regional casino properties) rather than travel to gamble.

In the same vein, UNLV’s David Schwartz recently wrote that hotel rooms will soon overtake gambling in terms of revenue: “If the current trend continues, by 2019, rooms will make about as much money as the casino floor, in 2020 they will surpass it, and by 2023, Las Vegas Strip resorts will make about $2 billion more from their rooms than their gambling.”

Beyond rooms, non-gaming revenue has been gaining steam for decades.

Per the Press of Atlantic City:

“In 1989 nongaming revenue represented 21 percent of total casino revenue; as of 2015, it represents 29 percent. For casino industry leader Las Vegas, the shift is even more distinct from a 60/40 split gaming vs. nongaming in 1989 to a 35/65 split in 2015.”

Don’t put slots on the endangered species list just yet

Do Slot Machined Read Dollar Serial Numbers

This isn’t necessarily a warning to slot machine manufacturers … at least not yet.

Dollar

In addition to slot manufacturers adapting to current trends — skill-based slot machines (including touch screen table gaming) and virtual reality technology — the report notes that Mohegan Tribal (the only tribal casino operator examined) saw the smallest decline of its 12 companies. As one gaming analyst noted on Twitter, there is more to it.

Saw analyst report out saying slot floors have been shrinking. Simply not true. Yes, Commercial casinos are down, but Tribal & Route are up!

— Todd Eilers (@EilersResearch) April 6, 2017

Along the same lines, the report notes the largest operators (casinos with 10,000 or more slots) have been the most aggressive when it comes to removing slot machines. This makes sense, as it’s the amenities and experiential nature of a billion-dollar (or multi-billion-dollar) casino that attracts people.

Basically, the bigger the casino and the casino market, the less it needs to rely on gaming revenue.

I was bored and that can be a dangerous thing. Like doodling on the phone book while you are talking on the phone, I doodle code while answering questions on DIC. Yeah, it means I have no life and yes it means I was born a coder. During this little doodle I decided to make a slot machine. But not your standard slot machine per say, but one designed a little bit more like the real thing. Sure it could have been done a little more simpler and not even using a Wheel class at all, but what fun is that? In this entry I show the creation of a slot machine from a bit more of a mechanical aspect than a purely computerized one. It should provide a small sampling of classes and how they can represent real life machines. We cover it all right here on the Programming Underground!

So as I have already said, this little project was just something to play around with. It turned out kinda nice, so I thought I would share it. But what did I mean about it being mechanical in nature? Well, if you have ever played a real slot machine, not the digital ones they have in casinos now, you would see a metal case with a series of wheels. Typically it would be three wheels with pictures on them. When you put your money in and pull the handle the wheels would be set into motion. They would spin and then the first wheel would stop, followed by the second and then the third. After they have all stopped, the winnings are determined and you are paid out in coinage or credits.

I thought, why not be a bit mechanical in this slot machine design and create the wheels as a class called “Wheel” and give it the ability to spin independently of the other wheels? Have the wheel keep track of which picture (or in our case number) is flying by and report the results to the actual slot machine class. I could have done this mechanism without the need of a wheel at all and instead load up an array and have it randomly pick a number from the wheel. Little slimmer, little more efficient but wouldn’t show much programming theory.

STANDARD (ASME/ANSI). Slotted fillister head machine screw.

What do we gain by recreating these Wheel classes and spinning them independently? Well, you gain a slight bit of flexibility. Independently we are able to control the speed of the spinning if we wanted to, we are able to grasp the idea of the wheel as a concept in our mind and manipulate it. We could easily built in features like if the wheel lands on a certain number it will adjust itself. Like some slots in Vegas, if you land on lets say a rocket in the center line, the machine would see the rocket and correct the wheel to spin backwards 1 spot (in the direction of the rocket as if the rocket was controlling the wheel). We could spin one wheel one way and another wheel another. We could inherit from that wheel and create a specialized wheel that does a slew of new different behaviors. All encapsulated into one solid object making the actual Machine class oblivious to the trickery of the wheel itself… encapsulation at its finest!

The machine class we create will contain 3 pointers. Each to one of the wheels. The machine itself will be in charge of a few different tasks. Taking money, issuing and removing credits, determining when to spin, telling each of the wheels to spin and checking our winnings based on some chart we create. It has enough on its plate than worrying about the wheels and reading their values.

So lets start with our Wheel class and its declaration/implementation…

wheel.h

As you can see the wheel itself is not a difficult concept to envision. The bulk of the work is in the read() method. Here we simply read the values from our internal array of integers (the values on the wheel) and return those values as an array of the three integers… representing the visible column. This column will then be loaded into our 2-Dimensional Array back in the Machine class. The 2D array represents the view or screen by which the user sees the results. Remember that the user never gets to see the entire wheel. Only the 3 consecutive values on the face of the wheel.

Here is how it may look in the real world. We have our machine with the three wheels and our 2D array called “Screen” which acts as our viewing window. Each wheel will report its values and those values will be put into the screen…

Below is our machine class…

machine.h

This looks like a lot of code but really it is not if you look at each function. Most of them are very very simple to understand. We have a spin method which essentially spins each of the wheels, reads their values back from the Wheel class into a pointer (representing each column), then they are loaded into the 2D array one column at a time (our view screen), printed for the user to see the results and lastly the winnings are checked. The checkwinnings() method determines which rows to check based on the amount of the bet. If they chose 1 line, it checks for winning combinations on the middle row only. If they choose 2 lines, it checks the middle and top lines, 3 line bet checks all three horizontal rows, 4 line bet checks the first diagonal as well and 5 line bet checks both diagonals in addition to the lines.

How does it check the lines? Well each line is given to the checkline() helper function which compares the 3 values of the line against an enumerated type of various symbols. Here we are just assigning a symbol against each numbered value to help the programmer determine which numbers correspond to which winning combos. For instance, luckyseven represents the number 3 in the enumeration. So if it runs across a line with 3 number 3s, then it knows it hit the grand jackpot and credits the player 1000. This method makes things easy because if we ever wanted to change the win patterns later, we could change the enum and checkline method to do so. We could also build in multiple types of symbols and even let the user choose what slot machine game they want to go by. It becomes very flexible and is a testament to great design!

Lastly we can put some tests together just to show some the various aspects of how this thing works and how the programmer can use the classes…

slotmachine.cpp

Which bonuses make the best bonuses. Online casino bonus forums.

Do Slot Machined Read Dollar Serial Numbers Lookup

This simply inserts a 5 dollar bill and a coin for good luck. Then bets 5 lines and spins. Despite the outcome we go and bet five lines again and spin once more. Hopefully we win something this time around! But either way, those are the classes for you and I hope you like them. As always, all code here on the Programming Underground is in the public domain and free for the taking (just don’t cause a mess in isle 3, I am tired of running out there for cleanup). Thanks for stopping by and reading my blog. 🙂